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MY FUN! BEHIND THE SCENES

  • Writer: William Legareta II
    William Legareta II
  • 11 minutes ago
  • 2 min read
Behind the scenes production process for My Fun! motion graphics animation

This project was created as the opening scene for my revised portfolio reel, scheduled to release at the end of October 2025. The sequence is designed to showcase my progression in 3D, moving through four mountain landscapes that transition from low-poly shapes to high-definition, snow-capped peaks.

To add some life to the scene, I introduced playful green elements at the base of the foreground ranges — including a low-poly deer who grazes, walks, and even reacts in anticipation of the camera’s movement. For fun, I inserted myself as a character at my workstation, only to be struck by lightning just as I finish a project. The scene closes with a quirky zoom into a smiling emoji’s mouth, creating a playful transition into the next reel clip.


The Good, the Bad, and the Really Bad


The Good

  • I was able to prepare many 3D elements in advance while rendering sequences for a previous project.

  • From the start, I had a strong concept and a clear idea of the camera moves and element placement.

The Bad

  • I began rendering far too early, without properly refining the timing and animation in Blender’s timeline.

  • A two-week deadline stretched into nearly four, mostly due to having to re-render multiple 4K sequences.

The Really Bad

  • In the end, I forced the pieces together rather than spending enough time finessing timing. Which cost me another week of refining. 

  • This repeated a bad habit I promised myself I wouldn’t fall into again.

  • The truth: my weakest point is still animation timing and keyframing — and it cost me here.


Moving Forward


This project taught me a valuable (and humbling) lesson: no amount of clever modeling or rendering can save a scene if the timing isn’t locked down first. Moving forward, I need to hold myself accountable and dedicate more time to refining timing and keyframed actions before anything gets sent to render.

My next project is already underway — and it’s my most ambitious yet. I’ll be creating my first fully modeled, textured, and rigged 3D character. It’s an exciting milestone, but also one that demands I set clear goals and stick to a checklist. Timing and animation flow will remain my top priority.

Preparation and patience are the real special effects — and this time, I plan to get them right.

 
 
 

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